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Projects | 

Personal  |

Team |

Professional |

Completed

Welcome! I'm sure you'll find what your looking for in a game designer, I have a network of skills to assist in most aspects in the game development process but I am continuing to improve myself and hone my skills to master in project management and leadership.

Danger: A-Mount Doom began as a mechanic prototype for a crane. I blocked out the level and made the gameplay surrounding the crane and other mechanics in a mountain with extreme environments.

  • Tools: Unreal Engine, PureRef

  • Source Control: Perforce

  • Timeframe: 3 weeks

  • Genre: Adventure

  • Audience: Everyone​

Gamplay, Level Design

The project Adventure is a collaborative effort to create a mini game connecting individual levels projects designed by 5 level designers. My level is Cape Coast.

  • Tools: Unreal Engine, Discord, Perforce, Inkchart, PureRef, Epic Marketplace 

  • Source Control: Perforce

  • Team Size: 5

  • Genre: Adventure

  • Audience: Everyone
  • Timeframe: 6 weeks

Level, Gameplay, UI/UX Design

Disclaimer: This project is not intended for release in any form other than a way to demonstrate my skills.

Pokemon Rainbow is my personal concept of an open world Pokemon game as an old fan of the original 150 Pokemon. 

  • Tools: Unreal Engine, Blender, Adobe Illustrator, models-resource.

  • Genre: Adventure

  • Audience: Everyone

  • Timeframe: In progress

UI/UX Design

A location-based social media app prototype made for high school students. Students express themselves through Images and video posts available for 24 hours. Design with AR avatars in mind.

  • Tools: Figma, Adobe Photoshop

  • Audience: High School Students

  • Timeframe: In Progress

Systems, UI/UX Design

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A Top Down Board Game designed using Chess Pieces that move in a similar fashion. the point is to capture the castle or force a surrender by capturing all other pieces.

  • Tools: Roll20, Google Draw, Google Spreadsheet

  • Audience: Everyone

  • Timeframe: 4 weeks

Gameplay, Level, UI/UX Design

A Robot is sent to a planet to start a terraforming it to suit the needs of its creator. The player finds and harvest particular materials and maintain the robots functions using materials but needs to balance how much material to use and save.

  • Tools: Unreal/Unity

  • Genre: Realtime Strategy

  • Audience: Everyone 

  • Timeframe: In Progress

Gameplay, Level, UI/UX Design

My personal rpg game. I am using the simplest method to flesh out my game concept in 2d to eventually recreate it in 3d.

  • Tools: RPG Maker MZ, Yanfly Plugins, Photoshop

  • Genre: Action-Adventure

  • Audience: Everyone 

  • Timeframe: In Progress

UX/UI, Web Design

As an Independent contractor teaching kids to make video games I needed a way to track their progress. Teachers and Parents are able to see their children's progress.

  • Tools: Wix Sitebuilder,  Photoshop, Canva Icons, Cooltext generator, iMove, Quicktime

  • Timeframe: In Progress

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3D Modeling & Animation

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I was contracted to create 3D models and animations of images provided by the client. 

  • Tools: Blender, WhatsApp

  • Team Size: 1 (illustration outsourced)

  • Timeframe: 2 weeks

Please email me if you are interested in collaborating. I look forward to working with you. You can subscribe for any updates to projects and portfolio! Thanks for your time! 

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dractii girl.png
jungle woman.png
Mountain walk.png
Dractii walk.png
soldier.png
Island woman.png
dractii boy.png
Island man.png
dractii man.png
mountain man.png
valley woman.png
wood boy.png
jungle boy.png
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